
The World of The Story
If you want to create an apple pie from scratch, you must first create the universe.”
Carl Sagan
A failing of many films is that they have a solid, three-dimensional protagonist at their centre but the world in which the action takes place is wispy and diffuse at the edges. We believe in the characters but we fail to be convinced by the setting of the story.
The “World of The Story” is a term coined by William Goldman in his entertaining and informative book: “Adventures in The Screentrade.” Goldman uses it specifically in talking about the beginning of feature films, where he sees the period of time just before or during the credits as an opportunity for the writer to establish a specific “world”.
This world can be shown through a physical setting; a geographical location for the story (for example the familiar swooping aerial shots of a city, coastline, or country.) It can be temporal, setting up a historical period (busy streets, swarming with horse-drawn carriages and vendors); or it can be a scene, or scenes, that attempt to go to the heart of the theme of the story; establishing a style or a set of values, or even a prevailing mood.
Goldman uses it solely in the context of feature films but it has wider application. Part of the task of writing any story is the creation of a microcosmic world. Film being a highly concrete and specific medium, the care and detail you put into defining that world, your intimate understanding of its boundaries and its rules, will make all the difference. Good films have a sense of integrity about them: however outlandish their particular universe, we accept its rules and allow ourselves to be convinced by them.
The setting is like another character. So try to make it as three-dimensional and interesting as all your other characters.
Xander Bennett, Screenwriting Tips You Hack
The setting is all about making the reader believe in the world you are trying to create. I emphasise reader because it’s easy to forget that the screenplay’s first audience is made up of readers – producers, script executives, development peopLe, financiers, directors and actors. I see a lot of scripts written in the minimalist Hollywood style. In the worst of these, stage directions are terse and make little effort to create the illusion that this world is real.
Ronan Bennett, scriptwriter, On how to write with a sense of place
Value System
Every story contains a theme ; meaning that, either consciously or unconsciously, it makes a statement about the universal human condition. This is expressible in terms of an “ideal value” which gives a value basis and appropriateness to other ideas in the story. For example: Optimistic – love conquers all; Pessimistic – evil triumphs; Ironical – love is an exquisite pain.
Robert McKee
As well as the physical setting, most stories contain a value system that is relative to the theme of the story. This also sets up a point of identification for the audience (sometimes called “the point of good”). For example, the Corleone family in The Godfather films are empathetic characters, despite being gangsters, because the world that surrounds them is even darker and more dangerous than them.
The relatively flexible nature of this value system within a dramatic construct allows us to tolerate qualities in characters that we would not tolerate in real people.
Chaos and order
There is also another dimension to drama: the struggle between chaos and order which is part of dramatic development (this is further discussed in the section on Archetypes and Villains and Monsters).
In role-playing games, players roll dice to generate the attributes of their characters along two different axis – good and evil is one, chaotic and lawful the other.
Under this system, Hitler, for example, would be defined as lawful-evil, while Dr Who would be chaotic-good. Gamers refer to this as the character’s ‘alignment‘ and it is a useful predictor of how a character will behave in the game.
Using this second axis, instead of just the moral one (good vs evil), is a very old idea in dramatic writing. It underlines yet again the deep connection between character and structure in story-telling. (You can read more about this in the sections on Character)
Value system and theme
The value system that is either implicit or explicit within the world of your story is of course also very much connected with the theme of the story itself. But, as we said earlier, (see Story Development), it is unlikely you will be fully aware of these niceties when you start to write.
Most writers will concentrate on finding a story-line first. It may take longer before you can put your finger on what the story is ‘saying’ or is capable of saying.
Don’t worry about it – really. Let the story reveal its potential as it develops.
Two Worlds
This could also be called the “we’re-not-in-Kansas-any-more” rule.
Charles Deemer, in his book Practical Screenwriting, puts forward an alternate model that uses the concept of two worlds. The hero or protagonist begins in one world; generally the everyday world they normally inhabit; and then crosses over or is transported into another world.
This world might be a completely different place – like Oz or Narnia – or simply one that has been transfigured by something they do or something that happens to them (for example the ordinary person who gets accidentally caught up in the world of international espionage or drug trafficking).
This may well be a useful model for certain types of story; although generally there will tend to be one world that is the dominant – especially if the film belongs to an identifiable genre.
The complicated premise
Your setting is allowed to have one huge difference from our reality and audiences will accept it. But when your world has two or more deviations from the norm, disbelief gets harder and harder to suspend.
Try this pitching exercise: imagine a future world in which everybody talks to ghosts telepathically.
See how you reflexively rolled your eyes? That’s because it’s an example of double jeopardy – two outlandish setting elements combined. For whatever reason, it’s easier for audiences to accept ghosts or telepathy than to embrace the idea of a world in which the protagonist always knows what Princess Di’s ghost is thinking.”
Xander Bennett, Screenwriting Tips You Hack
This is effectively a restating of the reminder that adding complications to your story is not usually the best way to keep your audience’s interest – especially when those complications concern the basic premise.
Quite often students will choose a premise that is trying to roll up a whole raft of different genres into one package – a science fiction story and a ghost story and a conspiracy thriller and so on … This kind of confection is usually dreamed up to disguise the basic weakness of an idea. It rarely works.
Good story ideas, like good stories, tend to be both strong and simple in concept. They hit you between the eyes with their obviousness and make you exclaim: “Why has nobody ever thought of that before?”
David Clough ©1995