Character models
Here are some key analytical models which may be useful in developing your own characters:
Character as Action
Aristotle came up with one of the first (and still probably the soundest) analytical descriptions of character. He said unequivocally: there is no such thing!
According to Aristotle, what we call “character” is simply habitual action. It is literally what the person does in pursuit of his or her objective.
Characters, viewed in this way, personify specific conflicting forces at work within a metaphorical arena. They operate in time; each with their own momentum and following their own trajectory.
From this perspective, the writer, playing at God in the world of his story, creates characters primarily according to their function. He conceives the drama literally in terms of character.
The Dynamic Of Desire
Every character is propelled by a need for something or somebody. The key questions to ask then in every case are always the same:
What do they want?
Why do they want it?
The answer to the first question describes the character’s Outer Motivation. It should be answerable in terms of a concrete goal (or goals) which can be achieved by taking physical steps. The nature of this ambition is normally revealed by the unfolding action.
The answer to the second question: “Why do they want it?” describes the character’s Inner Motivation. This is the character’s reason for pursuing an action. It may be part of a “hidden agenda” or the character may not be aware of it at all. It is more often revealed through dialogue.
Bringing characters to life
If your characters are not convincing creations or you feel they have no inner life, nine times out of ten it is because you are not putting enough focus or energy on their goals. Every character, just like every human being on this planet, wants something – and they want it all the time!
Characters are like sharks; sharks supposedly die if they stop swimming. Characters die on the page and on the screen the minute they stop wanting something – wanting it and actively pursuing it. Even when they are apparently doing nothing, they should have some kind of agenda going on.
Michael Caine tells a story about a brilliant piece of direction he was given as a young actor: even when an actor plays a character that has no lines to say, he should be thinking about all the things he could say – thinking about them and then choosing not to say them.
An actor, in other words, should never be ‘doing nothing’ – and neither should a character. You want to write characters where the potential for interesting and meaningful action remains present at all times.
Deep Character
Another interesting way of looking at the concept of character is based on an ‘archaeological’ model of human psychology. Characters are made up of a set of observable characteristics and a core of moral and ethical values which constitute their true nature – or Deep Character.
The relevant questions to ask on behalf of your character are these:
“Who do I want you to think I am?” These are aspects under the control of the character.
“Who do I think I am?” These are hidden aspects which only the character knows.
“Who am I really?” These are aspects that may be hidden even from the character.
It is the function of the story to draw out Deep Character and change it through events and choices imposed by events. Characters are revealed by the choices they make under pressure so your quest is to create a story that will put the character into a metaphorical vice and turn it until the ‘real’ character emerges.
Of course, this applies to comedy characters too: those who are trying desperately to keep up a pretence or who suffer from delusions of grandeur. The line distinguishing pathos and comedy is a thin one here and can be crossed over to great effect.
In Paper Moon 1970, a fading beauty (Madelaine Kahn) is trying to persuade a stubborn child (Tatum O’Neal) not to compete for her father’s affections. In this funny and poignant scene, the character’s ‘masks’ are stripped away under pressure to reveal her true self and win over the child.
Wisdom and wounds
The actress Sybil Thorndike had a mantra that she would repeat when she went on stage: “I am young, I’m beautiful, and I have a secret.” She was not a particularly pretty woman and she acted well into her sixties but the mantra preserved for her a feeling of ‘specialness’ that she needed to sustain her.
Characters can have secrets, hidden wounds they keep concealed. They can also have their own particular wisdom, even the stupid ones, insight that is uniquely theirs. Looking for these elements in your character is another way of making them more three dimensional.
Character by Classification
Characters are often categorised by their function or roles within the story. These are the two key players in nearly every story:
The Protagonist is generally an individual; although multiple protagonists are allowed, providing they have the same objective. He or she must be a willful human being pursuing a conscious and/or unconscious goal (If these are different it can be an interesting source of conflict.) The Protagonist must be sympathetic or at least empathetic and capable of pursuing their goal to the end of the line.
The Antagonist, also sometimes called ” The Nemesis “, is an embodiment or representative of the forces opposing the Protagonist. He or she must be a specific character, not a collective noun. There can be more than one Antagonist.
You know, in many ways, Mr Bond, you and I are the same …
How often have you heard these words, or something like them, coming out of an antagonist’s mouth? Giving the protagonist something in common with the antagonist is a classic dramatic device. It provides the protagonist with one more obstacle to overcome. Moral certainty is boring. Interesting heroes are usually flawed individuals with weaknesses – they have some Achilles heel that can be exploited by their enemies or puts them at risk.
So long as you don’t crowd your movie, there’s room for three kinds of conflict. There’s an external antagonist, which may be a person, an organization, or just a situation (beat the clock). There is often also an intimate opponent: someone on the side of the hero who is untrustworthy, or gets in his way, or distracts him.
Then there’s the hero’s flaw. In the best drama, the hero’s flaw ties in with the antagonist, so that by confronting the antagonist, he is forced to confront his worst fears. So in a horror movie about werewolves, it might be good if the hero’s deepest fear is to lose control of himself. But all vices have their virtues: the hero may discover that his worst flaw gives him a weapon people without that flaw may not have.
Alex Epstein, Intermediate Screenwriting
© David Clough 1995
Engineering a story from character
Aaron Sorkin, the scriptwriter of The West Wing and Steve Jobs, describes how intention and obstacle provide a ‘drive shaft‘ that creates the essential movement in a story. Once you have found these, as Sorkin describes it, you have a ‘clothesline’ on which to hang your ideas
‘Intention‘ usually describes the goal of the main character and ‘obstacle‘ describes the forces opposing it.
Unpredictability
Edward Bond offers this advice to actors to explore the unpredictable aspects of the characters they play. It’s advice that scriptwriters should also find useful in making characters convincing and freeing them from stereotypical behaviour.
Actors
Don’t try to make your character possible
Men do things that ought not to be possible
Don’t say ‘he’d never do this’
Men don’t behave in expected ways
Don’t make the character one man
Unfortunately a man is many men
Don’t worry when an action isn’t consistent
Men aren’t consistent
Ask why they’re not consistent
Find out the uncharacteristic in a character
Find out why the character stops being himself
From Edward Bond’s “The Activists Papers”
You’ll find this quality of predictability in much of what is served up on television and radio as drama. Predictable characters move along predictable paths towards largely predictable goals as though they were on tramlines or using stepping stones to cross a river.
‘Step on a crack and break your mother’s back’ goes the old superstition that children repeat to each other. The anxious or conventional child obeys them. We, as writers, know where the paving stones are but we absolutely, at all times, should seek to step on the cracks. This is our task. This is where we discover the secret lives of our characters and the secret life of our story.
And finally … Doggy Poo, The Movie
(This is a genuine film, a Korean animation, demonstrating that no matter how unlikely the protagonist of a film, the engine of character can still create an engaging story )
Doggy Poo tells the story of a little poop left by the side of a rural village road. Doggy Poo wakes up to find himself all alone in a bewildering, hostile world, without a clue as to his reason for being or his purpose in life. All he knows is that he is a doggy poo, which is, as he is helpfully informed by a garrulous lump of mud, “the worst kind there is!”
Poor Doggy Poo. Not only must he live with the shame of being a mere doo-doo surrounded by the wonders of nature, but everyone he encounters, from the mud lump to a snooty hen, has a crucial role to play in the natural order, while Doggy Poo is so useless that birds won’t even deign to eat him. Unable to move from the side of the road, all Doggy Poo can do is watch the world go by and ponder the emptiness of his existence.
At night, he gazes up at the night sky and marvels at the stars, dreaming of someday becoming beautiful like them. A fallen leaf drifts briefly into his life and tells Doggy Poo of the inevitability and capricious nature of death. As the seasons pass, Doggy Poo despairs of finding any way of being useful to the world before he dies, but when a dandelion sprout emerges beside him, his dream may indeed come true.
Case studies:
The Train – for an illustration of protagonist versus antagonist.
The Pawnbroker – for an example of character under pressure.
The Bofors Gun – for an example of how an antagonist can drive a story.
Scarecrow – another example of layered or ‘deep character’
Sophie’s Choice – a character forced to make an impossible choice
America, America – another character presented with a crucial decision